love the cell shaded look!
So, did you do a high res mesh to get the normal maps?
teach me master 8D
just curious...when shown to like game companies for review...do they prefer quad wireframes or triangles? I know they will automatically refer poly count to traingle equivalent.
What you think?
What you think?
Sorry for the late reply, Well its done mainly the same way, first modelled in quads and then triangulated by a 3d software with a click of a button. in the end they prefer tri wireframe.
as you mention the name of this software for tris mesh in your modeling? .. is that I see that has few tris and a very high level of detail your mesh
so you show tris to game comapines? Interesting because most of what I've researched prefer it shown in quads and tris is just extra for modeling purpose.
like this stile.
Oh, that's so cool! I love the texture and I really, REALLY love the lighting on it! <3
looks very cool man!
Nice textureing buddy! I can see two similar(grayscale) maps here....you should have used only diffuse map and tweak it within the editor/engine for the specular. reducing the extra maps will also reduce memory load!
Thanks man, Yeah i did modify the spec map just a bit, but i see what you mean by making tweaks in an engine to use two maps that are similar to save up space and ram, Will do !!
Looks pretty awesome to me
great model love the cartoonish texture.
Texture looks nice. I think you should have used more tris to pop out those rocks a bit to make more interesting silhouette.
Thanks man.yeah, now you mention it I agree. i will try making another low poly retopo and see how it turns out.
Great work, likes
LOVE the texture work!