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November 9, 2011
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Obelisk by Andacalagon Obelisk by Andacalagon
Hi, just working on a few props, made this in Maya Zbrush Photoshop and Marmoset. Runes brush used here made by :iconredheadstock:
Let me know what you guys think :D
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:iconneuroup:
neuroup Featured By Owner May 20, 2014  Professional Digital Artist
Nice :)
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:iconhecmx:
hecmx Featured By Owner Apr 9, 2014
So, did you do a high res mesh to get the normal maps?
cheers!
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:icontomasla:
tomasla Featured By Owner Dec 2, 2011
very nice
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:iconandacalagon:
Andacalagon Featured By Owner Dec 3, 2011  Professional Digital Artist
Thank you :D
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:iconmeusa:
Meusa Featured By Owner Nov 18, 2011
teach me master 8D
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:iconandacalagon:
Andacalagon Featured By Owner Nov 24, 2011  Professional Digital Artist
Thank you, will surely do if you need something.
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:iconjohnnydwicked:
johnnydwicked Featured By Owner Nov 12, 2011  Professional Filmographer
just curious...when shown to like game companies for review...do they prefer quad wireframes or triangles? I know they will automatically refer poly count to traingle equivalent.

What you think?
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:iconandacalagon:
Andacalagon Featured By Owner Nov 24, 2011  Professional Digital Artist
Sorry for the late reply, Well its done mainly the same way, first modelled in quads and then triangulated by a 3d software with a click of a button. in the end they prefer tri wireframe.
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:iconadonis-rbautista:
Adonis-RBautista Featured By Owner Mar 14, 2013   Digital Artist
as you mention the name of this software for tris mesh in your modeling? .. is that I see that has few tris and a very high level of detail your mesh
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:iconadonis-rbautista:
Adonis-RBautista Featured By Owner Mar 14, 2013   Digital Artist
and as it is called in this process?
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