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Obelisk by Andacalagon Obelisk by Andacalagon
Hi, just working on a few props, made this in Maya Zbrush Photoshop and Marmoset. Runes brush used here made by :iconredheadstock:
Let me know what you guys think :D
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:iconneuroup:
neuroup Featured By Owner May 20, 2014  Professional Digital Artist
Nice :)
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:iconhecmx:
hecmx Featured By Owner Apr 9, 2014
So, did you do a high res mesh to get the normal maps?
cheers!
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:icontomasla:
tomasla Featured By Owner Dec 2, 2011
very nice
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:iconandacalagon:
Andacalagon Featured By Owner Dec 3, 2011  Professional Digital Artist
Thank you :D
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:iconmeusa:
Meusa Featured By Owner Nov 18, 2011
teach me master 8D
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:iconandacalagon:
Andacalagon Featured By Owner Nov 24, 2011  Professional Digital Artist
Thank you, will surely do if you need something.
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:iconjohnnydwicked:
johnnydwicked Featured By Owner Nov 12, 2011  Professional Filmographer
just curious...when shown to like game companies for review...do they prefer quad wireframes or triangles? I know they will automatically refer poly count to traingle equivalent.

What you think?
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:iconandacalagon:
Andacalagon Featured By Owner Nov 24, 2011  Professional Digital Artist
Sorry for the late reply, Well its done mainly the same way, first modelled in quads and then triangulated by a 3d software with a click of a button. in the end they prefer tri wireframe.
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:iconadonis-rbautista:
Adonis-RBautista Featured By Owner Mar 14, 2013   Digital Artist
as you mention the name of this software for tris mesh in your modeling? .. is that I see that has few tris and a very high level of detail your mesh
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:iconadonis-rbautista:
Adonis-RBautista Featured By Owner Mar 14, 2013   Digital Artist
and as it is called in this process?
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:iconjohnnydwicked:
johnnydwicked Featured By Owner Nov 25, 2011  Professional Filmographer
so you show tris to game comapines? Interesting because most of what I've researched prefer it shown in quads and tris is just extra for modeling purpose.
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:iconitwasntme101:
itwasntme101 Featured By Owner Nov 10, 2011  Professional Digital Artist
Nice!!
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:iconandacalagon:
Andacalagon Featured By Owner Nov 11, 2011  Professional Digital Artist
Thanks Shivi :D
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:iconsasa454:
sasa454 Featured By Owner Nov 10, 2011  Student Digital Artist
like this stile.
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:iconandacalagon:
Andacalagon Featured By Owner Nov 10, 2011  Professional Digital Artist
Thanks man. :D
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:icontyrantweedle:
TyrantWeedle Featured By Owner Nov 10, 2011  Professional Filmographer
Oh, that's so cool! I love the texture and I really, REALLY love the lighting on it! <3
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:iconandacalagon:
Andacalagon Featured By Owner Nov 10, 2011  Professional Digital Artist
Thanks :)
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:iconkromnz:
Kromnz Featured By Owner Nov 10, 2011  Professional Filmographer
looks very cool man!
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:iconandacalagon:
Andacalagon Featured By Owner Nov 10, 2011  Professional Digital Artist
Thanks bro! Honoured that you liked it. :D
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:iconkromnz:
Kromnz Featured By Owner Nov 10, 2011  Professional Filmographer
:highfive:
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:iconjomet:
jomet Featured By Owner Nov 9, 2011  Professional Digital Artist
Nice textureing buddy! I can see two similar(grayscale) maps here....you should have used only diffuse map and tweak it within the editor/engine for the specular. reducing the extra maps will also reduce memory load!
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:iconandacalagon:
Andacalagon Featured By Owner Nov 9, 2011  Professional Digital Artist
Thanks man, Yeah i did modify the spec map just a bit, but i see what you mean by making tweaks in an engine to use two maps that are similar to save up space and ram, Will do :D !!
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:iconpixelnoob:
PixelNoob Featured By Owner Nov 9, 2011  Student Digital Artist
Looks pretty awesome to me :D
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:iconandacalagon:
Andacalagon Featured By Owner Nov 9, 2011  Professional Digital Artist
Thanks :D
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:iconangelbladecobus:
Angelbladecobus Featured By Owner Nov 9, 2011  Professional Digital Artist
great model love the cartoonish texture.
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:iconandacalagon:
Andacalagon Featured By Owner Nov 9, 2011  Professional Digital Artist
Thanks buddy!
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:iconangelbladecobus:
Angelbladecobus Featured By Owner Nov 11, 2011  Professional Digital Artist
My pleasure mate. im love seeing how different artist come up with new ways of inventing the wheel.
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:iconredecorator:
Redecorator Featured By Owner Nov 9, 2011
Texture looks nice. I think you should have used more tris to pop out those rocks a bit to make more interesting silhouette.
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:iconandacalagon:
Andacalagon Featured By Owner Nov 9, 2011  Professional Digital Artist
Thanks man.yeah, now you mention it I agree. i will try making another low poly retopo and see how it turns out.
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:iconmaxperchunart:
Maxperchunart Featured By Owner Nov 9, 2011  Student Digital Artist
Great work, likes :)
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:iconandacalagon:
Andacalagon Featured By Owner Nov 9, 2011  Professional Digital Artist
Thanks man.
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:iconalioli1:
Alioli1 Featured By Owner Nov 9, 2011  Student Digital Artist
LOVE the texture work!
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:iconandacalagon:
Andacalagon Featured By Owner Nov 9, 2011  Professional Digital Artist
Thanks buddy
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:iconpt200:
PT200 Featured By Owner Nov 9, 2011  Professional Digital Artist
nice
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:iconandacalagon:
Andacalagon Featured By Owner Nov 9, 2011  Professional Digital Artist
Thanks man. :D
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